Stalingrad: Inferno on the Volga" presents the battle in new ways, with an extraordinary map and AI module, for solo, 2 or 3 players.
What is in this? the Full Kickstarter package, all rewards included:
note; all green marker indicated Kickstarter goals are included. The red ones still needed to be reached at the time of posting.
The battle for Stalingrad saw terrible fighting that went street by street, building by building, and room by room. Every rooftop was a firing position. Every sewer was an attack route. The Germans would call it the "Rat War." Both sides pumped artillery, bombs, rockets, and men into the city, and the burning rubble could be seen from 30 miles (50km) away by air, like something out of Dante's Inferno. It became a "test of wills," between Stalin and Hitler... and the troops paid a terrible price, as Stalingrad was the bloodiest campaign in World War 2.
With so much drama involved, the Stalingrad campaign has prompted many boardgame designs.
But none like this.
The first thing you notice is the map.
Our artists started with actual Luftwaffe recon photos, taken of the city and surrounding area, just before the battle began. Things are as "real" and historically accurate as they can get.
But black and white photos from 1942 can only show so much. Back then staff officers used magnifiers and lots of experience to "interpret" what the photos could tell them. We used artists, computers, and a meticulous attention to detail to connect, colorize, and enhance the maps, so that they "speak" to gamers with a clear voice. It's the most authentic, precise map of Stalingrad ever presented. Some tell us, "It's beautiful."
There is more information about the map (actually, "maps") down below.
Oh yeah-- the map includes a game! In fact, you might say it includes several levels of game.
Many games start with a two-player version, add extra players, and tack on a solitaire version as an after-thought. Stalingrad: Inferno on the Volga began life as a solo game, then added modules for live play. Our Soviet Artificial Intelligence (AI) will give you challenges from turn to turn. This is not an easy game, and, since much depends on what cards are drawn and when, no two games will ever be the same.
And, since you can finish a Solo game in 40-60 minutes, you'll be able to "try again" and see how the story unfolds the next time.
"Inferno" also lets you play a "cooperative" game, with two live players against the Soviet AI, if you'd like to bring a friend along. Or, when face to face competition suits you, "Inferno" lets one or TWO Germans face a Soviet player. Four modes of play-- each one challenging and exciting. Plus, three different levels of complexity, so you can start fast with the Basic game, and add more historical details and commander challenges as you wish.
This is a kickstarter pledge. It will be available once the Kickstarter is delivered (estimated August 2018.